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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
struct FSelectedSocketInfo
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSocketIsOnSkeleton | True if on skeleton, false if on mesh | |
| USkeletalMeshSocket * | Socket | The socket we have selected |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor | |||
FSelectedSocketInfo
(
USkeletalMeshSocket* InSocket, |
Constructor |