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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/FScopedSuspendAlternateSkinWeigh-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
FScopedSuspendAlternateSkinWeightPreview
&40;
class USkeletalMesh &42; InSkeletalMesh
&41;
Remarks
This constructor suspend the alternate skinning preview for all editor component that use the specified skeletalmesh Parameters:
Parameters
| Name | Description |
|---|---|
| InSkeletalMesh | SkeletalMesh use to know which preview component we have to suspend the alternate skinning preview. |