Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/FDebugSkelMeshSceneProxy
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void GetDynamicMeshElements
(
const TArray < const FSceneView * > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap,
FMeshElementCollector & Collector
) const