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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- AHierarchicalLODVolume
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLODVolume.h |
| Include | #include "HierarchicalLODVolume.h" |
Syntax
class AHierarchicalLODVolume : public AVolume
Remarks
An invisible volume used to manually define/create an HLOD cluster.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< int32 > | ApplyOnlyToSpecificHLODLevels | If set, this volume will only be applied to HLOD levels contained in the array. | |
| bool | bIncludeOverlappingActors | When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AHierarchicalLODVolume
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AppliesToHLODLevel
(
int32 LODIdx |
||
| bool | IsActorIncluded
(
const AActor* InActor |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| bool | Indicates whether this actor should participate in level bounds calculations |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not | |
| bool | Called during saving to determine the load flags to save with the object. | ||
| bool | Called during saving to determine the load flags to save with the object. |