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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- AVolume
- AHierarchicalLODVolume
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLODVolume.h |
Include | #include "HierarchicalLODVolume.h" |
Syntax
UCLASS (HideCategories=(Actor, Collision, Cooking, Input, LOD, Physics, Replication, Rendering),
MinimalAPI)
class AHierarchicalLODVolume : public AVolume
Remarks
An invisible volume used to manually define/create an HLOD cluster.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< int32 > | ApplyOnlyToSpecificHLODLevels | If set, this volume will only be applied to HLOD levels contained in the array. |
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bool | bIncludeOverlappingActors | When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated |
Constructors
Type | Name | Description | |
---|---|---|---|
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AHierarchicalLODVolume
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | AppliesToHLODLevel
(
int32 LODIdx |
|
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bool | IsActorIncluded
(
const AActor* InActor |
|
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bool | IsEditorOnly () |
|
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bool | ||
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bool | ||
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bool |