Navigation
API > API/Editor > API/Editor/UnrealEd
An invisible volume used to manually define/create an HLOD cluster.
| Name | AHierarchicalLODVolume |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/HierarchicalLODVolume.h |
| Include Path | #include "HierarchicalLODVolume.h" |
Syntax
UCLASS (HideCategories=(Actor, Collision, Cooking, Input, LOD, Physics, Replication, Rendering),
MinimalAPI)
class AHierarchicalLODVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → AHierarchicalLODVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AHierarchicalLODVolume
(
const FObjectInitializer& ObjectInitializer |
HierarchicalLODVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ApplyOnlyToSpecificHLODLevels | TArray< int32 > | If set, this volume will only be applied to HLOD levels contained in the array. | HierarchicalLODVolume.h |
|
| bIncludeOverlappingActors | bool | When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated | HierarchicalLODVolume.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AppliesToHLODLevel
(
int32 LODIdx |
HierarchicalLODVolume.h | ||
bool IsActorIncluded
(
const AActor* InActor |
HierarchicalLODVolume.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsLevelBoundsRelevant() |
HierarchicalLODVolume.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsEditorOnly() |
HierarchicalLODVolume.h | ||
virtual bool NeedsLoadForClient() |
HierarchicalLODVolume.h | ||
virtual bool NeedsLoadForServer() |
HierarchicalLODVolume.h |