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API > API/Editor > API/Editor/UniversalObjectLocatorEditor
| Name | IUniversalObjectLocatorEditorModule |
| Type | class |
| Header File | /Engine/Source/Editor/UniversalObjectLocatorEditor/Public/IUniversalObjectLocatorEditorModule.h |
| Include Path | #include "IUniversalObjectLocatorEditorModule.h" |
Syntax
class IUniversalObjectLocatorEditorModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< ILocatorFragmentEditor > FindLocatorEditor
(
FName Name |
Find a locator editor previously registered via RegisterLocatorEditor | IUniversalObjectLocatorEditorModule.h | |
void RegisterEditorContext
(
FName Name, |
Register a locator editor context, used to control editor behavior on a per-use basis | IUniversalObjectLocatorEditorModule.h | |
void RegisterLocatorEditor
(
FName Name, |
Register a locator editor | IUniversalObjectLocatorEditorModule.h | |
void UnregisterEditorContext
(
FName Name |
Unregister a locator editor context previously registered via RegisterEditorContext | IUniversalObjectLocatorEditorModule.h | |
void UnregisterLocatorEditor
(
FName Name |
Unregister a locator editor previously registered via RegisterLocatorEditor | IUniversalObjectLocatorEditorModule.h |