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API > API/Editor > API/Editor/UniversalObjectLocatorEditor
| Name | ILocatorFragmentEditorContext |
| Type | class |
| Header File | /Engine/Source/Editor/UniversalObjectLocatorEditor/Public/UniversalObjectLocatorEditorContext.h |
| Include Path | #include "UniversalObjectLocatorEditorContext.h" |
Syntax
class ILocatorFragmentEditorContext : public TSharedFromThis< ILocatorFragmentEditorContext >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → ILocatorFragmentEditorContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ILocatorFragmentEditorContext() |
UniversalObjectLocatorEditorContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetContext
(
const IPropertyHandle& InPropertyHandle |
Get a context object that can be used to resolve partial fragments at edit time. | UniversalObjectLocatorEditorContext.h | |
virtual bool IsFragmentAllowed
(
FName InFragmentName |
Check whether the supplied locator fragment is supported in this context. | UniversalObjectLocatorEditorContext.h |