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API > API/Editor > API/Editor/UniversalObjectLocatorEditor > API/Editor/UniversalObjectLocatorEditor/ILocatorFragmentEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDisplayText () |
Get the text to display for the supplied fragment | UniversalObjectLocatorEditor.h | |
FText GetDisplayText
(
const FUniversalObjectLocatorFragment* InFragment |
UniversalObjectLocatorEditor.h |
GetDisplayText()
Description
Get the text to display for the supplied fragment
| Name | GetDisplayText |
| Type | function |
| Header File | /Engine/Source/Editor/UniversalObjectLocatorEditor/Public/UniversalObjectLocatorEditor.h |
| Include Path | #include "UniversalObjectLocatorEditor.h" |
virtual FText GetDisplayText() const
the text to display
Parameters
| Name | Remarks |
|---|---|
| InFragment | The fragment to display. If this is nullptr then the name of the fragment type should be returned |
GetDisplayText(const FUniversalObjectLocatorFragment *)
| Name | GetDisplayText |
| Type | function |
| Header File | /Engine/Source/Editor/UniversalObjectLocatorEditor/Public/UniversalObjectLocatorEditor.h |
| Include Path | #include "UniversalObjectLocatorEditor.h" |
FText GetDisplayText
(
const FUniversalObjectLocatorFragment * InFragment
) const