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API > API/Editor > API/Editor/UniversalObjectLocatorEditor
| Name | IFragmentEditorHandle |
| Type | class |
| Header File | /Engine/Source/Editor/UniversalObjectLocatorEditor/Public/IUniversalObjectLocatorCustomization.h |
| Include Path | #include "IUniversalObjectLocatorCustomization.h" |
Syntax
class IFragmentEditorHandle
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IFragmentEditorHandle() |
IUniversalObjectLocatorCustomization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UClass * GetContextClass() |
Get the context class that this fragment is resolved against. | IUniversalObjectLocatorCustomization.h | |
const FUniversalObjectLocatorFragment & GetFragment() |
Get the fragment that this handle refers to. | IUniversalObjectLocatorCustomization.h | |
const UClass * GetResolvedClass() |
Get the class that this fragment is resolved to. | IUniversalObjectLocatorCustomization.h | |
void SetValue
(
const FUniversalObjectLocatorFragment& InNewValue |
Set the value of this fragment. | IUniversalObjectLocatorCustomization.h |