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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/UWidgetBlueprint
- UBlueprint::AlwaysCompileOnLoad()
- UWidgetBlueprint::AlwaysCompileOnLoad()
References
| Module | UMGEditor |
| Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
| Include | #include "WidgetBlueprint.h" |
virtual bool AlwaysCompileOnLoad&40;&41; const
Remarks
UWidget blueprints are never data only, should always compile on load (data only blueprints cannot declare new variables)