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API > API/Editor > API/Editor/UMGEditor
Inheritance Hierarchy
- UK2Node_Event
- UK2Node_WidgetAnimationEvent
References
| Module | UMGEditor |
| Header | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h |
| Include | #include "K2Node_WidgetAnimationEvent.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_WidgetAnimationEvent : public UK2Node_Event
Variables
| Type | Name | Description | |
|---|---|---|---|
| EWidgetAnimationEvent | Action | The action to bind to. | |
| FName | AnimationPropertyName | Name of property in Blueprint class that pointer to component we want to bind to | |
| TObjectPtr< const UWidgetBlueprint > | SourceWidgetBlueprint | ||
| FName | UserTag | Binds this to a specific user action. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_WidgetAnimationEvent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UClass * | |||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
||
| FText | |||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FBlueprintNodeSignature | GetSignature () |
||
| FText | |||
| void | HandleVariableRenamed
(
UBlueprint* InBlueprint, |
||
| bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
||
| bool | IsCompatibleWithGraph
(
const UEdGraph* TargetGraph |
||
| void | MarkDirty () |
||
| void | PostDuplicate
(
bool bDuplicateForPIE |
||
| void | RegisterDynamicBinding
(
UDynamicBlueprintBinding* BindingObject |
||
| bool | |||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |