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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/UK2Node_WidgetAnimationEvent
- UK2Node::HandleVariableRenamed()
- UK2Node_WidgetAnimationEvent::HandleVariableRenamed()
References
| Module | UMGEditor |
| Header | /Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h |
| Include | #include "K2Node_WidgetAnimationEvent.h" |
| Source | /Engine/Source/Editor/UMGEditor/Private/K2Node_WidgetAnimationEvent.cpp |
virtual void HandleVariableRenamed
(
UBlueprint * InBlueprint,
UClass * InVariableClass,
UEdGraph * InGraph,
const FName & InOldVarName,
const FName & InNewVarName
)
Remarks
Handle when a variable is renamed in the Blueprint Palette