 |
bool |
bExecutePreConstructEvent |
Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer. |
 |
bool |
bLockToPanelOnDragByDefault |
|
 |
bool |
bRespectLocks |
Should the designer respect locked widgets? If true, the designer by default will not allow you to select locked widgets in the designer view. |
 |
bool |
bShowOutlines |
Should the designer show outlines by default? |
 |
TEnumAsByte< EDisplayOnCompile > |
CreateOnCompile |
Setting to automatically create compile tab based on compile results |
 |
FUintVector2 |
DefaultPreviewResolution |
The default preview resolution in the designer. |
 |
TEnumAsByte< EDisplayOnCompile > |
DismissOnCompile |
Setting to automatically dismiss compile tab based on compile results |
 |
TObjectPtr< UWidgetPaletteFavorites > |
Favorites |
List of Favorites widgets used to populate the Favorites Palette |
 |
uint32: 1 |
GridSnapEnabled |
If enabled, actor positions will snap to the grid. |
 |
int32 |
GridSnapSize |
|