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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UWidgetDesignerSettings
References
| Module | UMGEditor |
| Header | /Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h |
| Include | #include "Settings/WidgetDesignerSettings.h" |
Syntax
class UWidgetDesignerSettings : public UDeveloperSettings
Remarks
Implements the settings for the Widget Blueprint Designer.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bExecutePreConstructEvent | Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer. | |
| bool | bLockToPanelOnDragByDefault | ||
| bool | bRespectLocks | Should the designer respect locked widgets? If true, the designer by default will not allow you to select locked widgets in the designer view. | |
| bool | bShowOutlines | Should the designer show outlines by default? | |
| TEnumAsByte< EDisplayOnCompile > | CreateOnCompile | Setting to automatically create compile tab based on compile results | |
| FUintVector2 | DefaultPreviewResolution | The default preview resolution in the designer. | |
| TEnumAsByte< EDisplayOnCompile > | DismissOnCompile | Setting to automatically dismiss compile tab based on compile results | |
| TObjectPtr< UWidgetPaletteFavorites > | Favorites | List of Favorites widgets used to populate the Favorites Palette | |
| uint32: 1 | GridSnapEnabled | If enabled, actor positions will snap to the grid. | |
| int32 | GridSnapSize |
Constructors
| Type | Name | Description | |
|---|---|---|---|