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API > API/Editor > API/Editor/UMGEditor > API/Editor/UMGEditor/FWidgetBlueprintEditor
- FBlueprintEditor::RegisterApplicationModes()
- FWidgetBlueprintEditor::RegisterApplicationModes()
References
| Module | UMGEditor |
| Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
| Include | #include "WidgetBlueprintEditor.h" |
| Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
virtual void RegisterApplicationModes
&40;
const TArray< UBlueprint &42; > & InBlueprints,
bool bShouldOpenInDefaultsMode,
bool bNewlyCreated
&41;
Remarks
Called during initialization of the blueprint editor to register any application modes.