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API > API/Editor > API/Editor/UMGEditor
| Name | FWidgetBlueprintCompiler |
| Type | class |
| Header File | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintCompiler.h |
| Include Path | #include "WidgetBlueprintCompiler.h" |
Syntax
class FWidgetBlueprintCompiler : public IBlueprintCompiler
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWidgetBlueprintCompiler() |
WidgetBlueprintCompiler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompileCount | int32 | The current count on the number of compiles that have occurred. | WidgetBlueprintCompiler.h | |
| ReRegister | TComponentReregisterContext< UWidgetComponent > * | The temporary variable that captures and reinstances components after compiling finishes. | WidgetBlueprintCompiler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanCompile
(
const UBlueprint* Blueprint |
WidgetBlueprintCompiler.h | ||
void Compile
(
UBlueprint* Blueprint, |
WidgetBlueprintCompiler.h | ||
| WidgetBlueprintCompiler.h | |||
void PostCompile
(
UBlueprint* Blueprint, |
WidgetBlueprintCompiler.h | ||
void PreCompile
(
UBlueprint* Blueprint, |
WidgetBlueprintCompiler.h |