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API > API/Editor > API/Editor/UMGEditor
References
| Module | UMGEditor |
| Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
| Include | #include "WidgetBlueprint.h" |
Syntax
struct FDelegateEditorBinding
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | FunctionName | The function that was generated to return the SourceProperty | |
| EBindingKind | Kind | ||
| FGuid | MemberGuid | If it's an actual Function Graph in the blueprint that we're bound to, there's a GUID we can use to lookup that function, to deal with renames better. | |
| FString | ObjectName | The member widget the binding is on, must be a direct variable of the UUserWidget. | |
| FName | PropertyName | The property on the ObjectName that we are binding to. | |
| FEditorPropertyPath | SourcePath | ||
| FName | SourceProperty | The property we are bindings to directly on the source object. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | DoesBindingTargetExist
(
UWidgetBlueprint* Blueprint |
||
| bool | IsAttributePropertyBinding
(
UWidgetBlueprint* Blueprint |
||
| bool | IsBindingValid
(
UClass* Class, |
||
| FDelegateRuntimeBinding | ToRuntimeBinding
(
UWidgetBlueprint* Blueprint |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FDelegateEditorBinding& Other |