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API > API/Editor > API/Editor/ToolMenusEditor
| Name | IToolMenusEditorModule |
| Type | class |
| Header File | /Engine/Source/Editor/ToolMenusEditor/Public/IToolMenusEditorModule.h |
| Include Path | #include "IToolMenusEditorModule.h" |
Syntax
class IToolMenusEditorModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OpenEditToolMenuDialog
(
UToolMenu* ToolMenu |
Open editor for the given ToolMenu | IToolMenusEditorModule.h | |
void RegisterShowEditMenusModeCheckbox() |
Adds menu entry to toggle adding an entry to each menu and toolbar to open a menu editor | IToolMenusEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IToolMenusEditorModule & Get() |
Retrieve the module instance. | IToolMenusEditorModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | IToolMenusEditorModule.h |