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TEnumAsByte< ETextureEditorBackgrounds > |
Background |
The type of background to draw in the texture editor view port. |
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FColor |
BackgroundColor |
Background and foreground color used by Texture preview view ports. |
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FColor |
CheckerColorOne |
The first color of the checkered background. |
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FColor |
CheckerColorTwo |
The second color of the checkered background. |
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int32 |
CheckerSize |
The size of the checkered background tiles. |
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TEnumAsByte< ETextureEditorCubemapViewMode > |
CubemapViewMode |
The view mode when previewing cubemap textures. |
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TEnumAsByte< ETextureEditorSampling > |
Sampling |
The texture sampling mode used to render textures in the texture editor view port. |
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FColor |
TextureBorderColor |
Color to use for the texture border, if enabled. |
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bool |
TextureBorderEnabled |
If true, displays a border around the texture. |
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TEnumAsByte< ETextureEditorVolumeViewMode > |
VolumeViewMode |
The view mode when previewing volume textures. |
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ETextureEditorZoomMode |
ZoomMode |
Whether the texture should scale to fit or fill the view port, or use a custom zoom level. |