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Encapsulates information about a Job's state, used to communicate back to the Instigator
| Name | FJobState |
| Type | class |
| Header File | /Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h |
| Include Path | #include "SwarmInterface.h" |
Syntax
class FJobState : public NSwarm::FMessage
Inheritance Hierarchy
- FMessage → FJobState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJobState
(
FGuid NewJobGuid, |
Constructor, initializes to specified values | SwarmInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| JobExitCode | int32 | Various stats, including run time, exit codes, etc. | SwarmInterface.h | |
| JobGuid | FGuid | The Job GUID used for identifying the Job | SwarmInterface.h | |
| JobMessage | const TCHAR * | SwarmInterface.h | ||
| JobRunningTime | double | SwarmInterface.h | ||
| JobState | TJobTaskState | The current state and arbitrary message | SwarmInterface.h |