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Implementation of a alert message, which includes:
- The alert type: a) warning b) error c) critical error
- The Job GUID
- The GUID of the item causing the issue
- A 32-bit field intended to identify the type of the item
- A string giving the issue message (which will be localized on the Unreal side of things).
| Name | FAlertMessage |
| Type | class |
| Header File | /Engine/Source/Editor/SwarmInterface/Public/SwarmInterface.h |
| Include Path | #include "SwarmInterface.h" |
Syntax
class FAlertMessage : public NSwarm::FMessage
Inheritance Hierarchy
- FMessage → FAlertMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAlertMessage
(
const FGuid& InJobGuid, |
Constructor, initializes to default and specified values | SwarmInterface.h | |
FAlertMessage
(
const FGuid& InJobGuid, |
Constructor, initializes to default and specified values | SwarmInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlertLevel | TAlertLevel | The type of alert | SwarmInterface.h | |
| JobGuid | FGuid | The Job Guid | SwarmInterface.h | |
| ObjectGuid | FGuid | The identifier for the object that is associated with the issue | SwarmInterface.h | |
| TextMessage | const TCHAR * | Generic text message for informational purposes | SwarmInterface.h | |
| TypeId | int | App-specific identifier for the type of the object | SwarmInterface.h |