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API > API/Editor > API/Editor/SubobjectEditor > API/Editor/SubobjectEditor/SSubobjectEditor
References
| Module | SubobjectEditor |
| Header | /Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h |
| Include | #include "SSubobjectEditor.h" |
| Source | /Engine/Source/Editor/SubobjectEditor/Private/SSubobjectEditor.cpp |
UClass &42; SpawnCreateNewBPComponentWindow
&40;
TSubclassOf< UActorComponent > ComponentClass
&41;
Remarks
Spawns a new SWindow giving the user options for creating a new blueprint component class. The user will be prompted to pick a new subclass name and a blueprint asset will be created The new class that was created