Navigation
API > API/Editor > API/Editor/SubobjectEditor > API/Editor/SubobjectEditor/SSubobjectEditor
Description
Spawns a new SWindow giving the user options for creating a new blueprint component class. The user will be prompted to pick a new subclass name and a blueprint asset will be created
| Name | SpawnCreateNewBPComponentWindow |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h |
| Include Path | #include "SSubobjectEditor.h" |
| Source | /Engine/Source/Editor/SubobjectEditor/Private/SSubobjectEditor.cpp |
UClass * SpawnCreateNewBPComponentWindow
(
TSubclassOf < UActorComponent > ComponentClass
)
The new class that was created