Navigation
API > API/Editor > API/Editor/SubobjectEditor > API/Editor/SubobjectEditor/FSubobjectEditorTreeNode
References
| Module | SubobjectEditor |
| Header | /Engine/Source/Editor/SubobjectEditor/Public/SSubobjectEditor.h |
| Include | #include "SSubobjectEditor.h" |
| Source | /Engine/Source/Editor/SubobjectEditor/Private/SSubobjectEditor.cpp |
void AddChild
&40;
FSubobjectEditorTreeNodePtrType AttachToPtr
&41;
Remarks
Add the given slate node to our child array and set it's parent to us This had no effect on the actual structure of the subobjects this node represents it is purely visual