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API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/USubobjectDataSubsystem
References
| Module | SubobjectDataInterface |
| Header | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include | #include "SubobjectDataSubsystem.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp |
void DuplicateSubobjects
&40;
const FSubobjectDataHandle & Context,
const TArray< FSubobjectDataHandle > & SubobjectsToDup,
UBlueprint &42; BpContext,
TArray< FSubobjectDataHandle > & OutNewSubobjects
&41;
Remarks
Duplicate the given array of subobjects on the context.
Parameters
| Name | Description |
|---|---|
| Context | The owning context that the subobjects to dup come from |
| SubobjectsToDup | Array of handles of existing subobjects you would like to have duplicated |
| BpContext | Pointer to the current blueprint context if necessary. Use nullptr if dealing with instances |
| OutNewSubobjects | Array that will be populated with any newly created subobjects |