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API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/USubobjectDataSubsystem
References
| Module | SubobjectDataInterface |
| Header | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include | #include "SubobjectDataSubsystem.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="SubobjectDataSubsystem",
Meta=(DisplayName="Create New Blueprint Component"))
static UClass * CreateNewBPComponent
(
TSubclassOf< UActorComponent > ComponentClass,
const FString & NewClassPath,
const FString & NewClassName
)
Remarks
Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created The new class that was created