Navigation
API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/USubobjectDataSubsystem
References
| Module | SubobjectDataInterface |
| Header | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include | #include "SubobjectDataSubsystem.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp |
static UClass &42; CreateNewBPComponent
&40;
TSubclassOf< UActorComponent > ComponentClass,
const FString & NewClassPath,
const FString & NewClassName
&41;
Remarks
Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created The new class that was created