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API > API/Editor > API/Editor/SubobjectDataInterface > API/Editor/SubobjectDataInterface/FSubobjectData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UObject * GetObjectForBlueprint
(
UBlueprint* Blueprint |
May not be the same as the value returned by GetObject(). | SubobjectData.h | |
const T * GetObjectForBlueprint
(
UBlueprint* Blueprint |
SubobjectData.h |
GetObjectForBlueprint(UBlueprint *)
Description
May not be the same as the value returned by GetObject().
| Name | GetObjectForBlueprint |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h |
| Include Path | #include "SubobjectData.h" |
| Source | /Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectData.cpp |
const UObject * GetObjectForBlueprint
(
UBlueprint * Blueprint
) const
A reference to the object represented by this node that can be modified within the given Blueprint.
Parameters
| Name | Remarks |
|---|---|
| InBlueprint | The Blueprint in which the object will be edited. |
GetObjectForBlueprint(UBlueprint *)
| Name | GetObjectForBlueprint |
| Type | function |
| Header File | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectData.h |
| Include Path | #include "SubobjectData.h" |
template<class T>
const T * GetObjectForBlueprint
(
UBlueprint * Blueprint
) const