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API > API/Editor > API/Editor/SubobjectDataInterface
References
| Module | SubobjectDataInterface |
| Header | /Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
| Include | #include "SubobjectDataSubsystem.h" |
Syntax
struct FAddNewSubobjectParams
Remarks
Options when adding a new subobject
Variables
| Type | Name | Description | |
|---|---|---|---|
| UObject * | AssetOverride | Specific asset to use instead of the selected asset in the content browser | |
| uint8: 1 | bConformTransformToParent | Whether the newly created component should keep its transform, or conform it to its parent | |
| TObjectPtr< UBlueprint > | BlueprintContext | Pointer to the blueprint context that this subobject is in. | |
| uint8: 1 | bSkipMarkBlueprintModified | Optionally skip marking this blueprint as modified (e.g. if we're handling that externally | |
| TObjectPtr< UClass > | NewClass | The class of the new subobject that will be added | |
| FSubobjectDataHandle | ParentHandle |
Constructors
| Type | Name | Description | |
|---|---|---|---|