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API > API/Editor > API/Editor/StructViewer
Implements the settings for the Struct Viewer Project Settings
| Name | UStructViewerProjectSettings |
| Type | class |
| Header File | /Engine/Source/Editor/StructViewer/Public/StructViewerProjectSettings.h |
| Include Path | #include "StructViewerProjectSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig)
class UStructViewerProjectSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStructViewerProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStructViewerProjectSettings
(
const FObjectInitializer& ObjectInitializer |
StructViewerProjectSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InternalOnlyPaths | TArray< FDirectoryPath > | The base directories to be considered Internal Only for the struct picker. | StructViewerProjectSettings.h |
|
| InternalOnlyStructs | TArray< TSoftObjectPtr< const UScriptStruct > > | The base classes to be considered Internal Only for the struct picker. | StructViewerProjectSettings.h |
|