Navigation
Unreal Engine C++ API Reference > Editor > StructViewer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStructViewerProjectSettings
References
Module | StructViewer |
Header | /Engine/Source/Editor/StructViewer/Public/StructViewerProjectSettings.h |
Include | #include "StructViewerProjectSettings.h" |
Syntax
class UStructViewerProjectSettings : public UObject
Remarks
Implements the settings for the Struct Viewer Project Settings
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< FDirectoryPath > | InternalOnlyPaths | The base directories to be considered Internal Only for the struct picker. |
![]() |
TArray< TSoftObjectPtr< const UScriptStruct > > | InternalOnlyStructs | The base classes to be considered Internal Only for the struct picker. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UStructViewerProjectSettings
(
const FObjectInitializer& ObjectInitializer |