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Handles drag-and-drop (as a source or target) for a single property's child widget row.
| Name | FPropertyBagDetailsDragDropHandler |
| Type | class |
| Header File | /Engine/Source/Editor/StructUtilsEditor/Public/PropertyBagDragDropHandler.h |
| Include Path | #include "PropertyBagDragDropHandler.h" |
Syntax
class FPropertyBagDetailsDragDropHandler : public FPropertyBagDetailsDragDropHandlerTarget
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyBagDetailsDragDropHandler
(
const FPropertyBagPropertyDesc& InPropertyDesc |
Constructor. | PropertyBagDragDropHandler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyDesc | const FPropertyBagPropertyDesc | The current child row's property bag property description. | PropertyBagDragDropHandler.h |
Functions
Public
Protected
Overridden from IDetailDragDropHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FDragDropOperation > CreateDragDropOperation() |
Creates the drag and drop operation object that contains necessary information for a drag and drop operation. | PropertyBagDragDropHandler.h | |
virtual bool UseHandleWidget() |
Enable the automatic creation of the handle (grip) widget for the source. | PropertyBagDragDropHandler.h |