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API > API/Editor > API/Editor/StatusBar > API/Editor/StatusBar/UStatusBarSubsystem
References
| Module | StatusBar |
| Header | /Engine/Source/Editor/StatusBar/Public/StatusBarSubsystem.h |
| Include | #include "StatusBarSubsystem.h" |
| Source | /Engine/Source/Editor/StatusBar/Private/StatusBarSubsystem.cpp |
TSharedRef< SWidget > MakeStatusBarWidget
&40;
FName UniqueStatusBarName,
const TSharedRef< SDockTab > & InParentTab
&41;
Remarks
Creates a new instance of a status bar widget
Parameters
| Name | Description |
|---|---|
| StatusBarName | The name of the status bar for updating it later. This name must be unique. You can use the instance number of an fname to generate a unique fname for comparison but a non-unique one for serialization of status bar data. I.E all asset editors of a specific type will be saved the same but at runtime will be indentified uniquely. This is usally what you want. |
| ParentTab | Parent tab of the status bar. |