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API > API/Editor > API/Editor/StatsViewer
Statistics page for static meshes.
| Name | UStaticMeshLightingInfo |
| Type | class |
| Header File | /Engine/Source/Editor/StatsViewer/Classes/StaticMeshLightingInfo.h |
| Include Path | #include "StaticMeshLightingInfo.h" |
Syntax
UCLASS (Transient, MinimalAPI,
Meta=(DisplayName="Static Mesh Lighting Info", ObjectSetType="EStaticMeshLightingInfoObjectSets"))
class UStaticMeshLightingInfo : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStaticMeshLightingInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStaticMeshLightingInfo
(
const FObjectInitializer& ObjectInitializer |
StaticMeshLightingInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasLightmapTexCoords | bool | Does the Lightmap have UVs? | StaticMeshLightingInfo.h |
|
| bTextureMapping | bool | Current mapping type flag - not displayed | StaticMeshLightingInfo.h | |
| LevelName | FString | Cached version of the level name this object resides in | StaticMeshLightingInfo.h |
|
| LightMapLightCount | int32 | Num lightmap lights | StaticMeshLightingInfo.h |
|
| LightmapTextureNames | TArray< FString > | The lighting texture names that the static mesh component references. | StaticMeshLightingInfo.h |
|
| ShadowMapLightCount | int32 | Number of lights generating shadow maps on the primitive. | StaticMeshLightingInfo.h |
|
| StaticLightingResolution | int32 | The static lighting resolution the texture mapping was estimated with. | StaticMeshLightingInfo.h |
|
| StaticMesh | TWeakObjectPtr< UStaticMesh > | The source StaticMesh that is related to this info. | StaticMeshLightingInfo.h |
|
| StaticMeshActor | TWeakObjectPtr< AActor > | The actor that is related to this error/warning. | StaticMeshLightingInfo.h |
|
| StaticMeshComponent | TWeakObjectPtr< UStaticMeshComponent > | The staticmesh component that is related to this info. | StaticMeshLightingInfo.h | |
| TextureLightMapMemoryUsage | float | Estimated memory usage in KB for light map texel data. | StaticMeshLightingInfo.h |
|
| TextureMapping | FString | Current mapping type string | StaticMeshLightingInfo.h |
|
| TextureShadowMapMemoryUsage | float | Estimated memory usage in KB for shadow map texel data. | StaticMeshLightingInfo.h |
|
| VertexLightMapMemoryUsage | float | Estimated memory usage in KB for light map vertex data. | StaticMeshLightingInfo.h |
|
| VertexShadowMapMemoryUsage | float | Estimated memory usage in KB for shadow map vertex data. | StaticMeshLightingInfo.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateNames() |
Update internal strings | StaticMeshLightingInfo.h |