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API > API/Editor > API/Editor/StaticMeshEditor > API/Editor/StaticMeshEditor/UStaticMeshEditorSubsystem
References
| Module | StaticMeshEditor |
| Header | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystem.h |
| Include | #include "StaticMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorSubsystem.cpp |
AActor &42; JoinStaticMeshActors
&40;
const TArray< class AStaticMeshActor &42; > & ActorsToJoin,
const FJoinStaticMeshActorsOptions & JoinOptions
&41;
Remarks
Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor. The new created actor.
Parameters
| Name | Description |
|---|---|
| ActorsToJoin | List of Actors to join. |
| JoinOptions | Options on how to join the actors. |