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API > API/Editor > API/Editor/StaticMeshEditor > API/Editor/StaticMeshEditor/UStaticMeshEditorSubsystem
References
| Module | StaticMeshEditor |
| Header | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystem.h |
| Include | #include "StaticMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorSubsystem.cpp |
bool BulkSetConvexDecompositionCollisionsWithNotification
&40;
const TArray< UStaticMesh &42; > & StaticMeshes,
int32 HullCount,
int32 MaxHullVerts,
int32 HullPrecision,
bool bApplyChanges
&41;
Remarks
Compute convex collisions for a set of static meshes. Any existing collisions will be removed from the static meshes. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor. A boolean indicating if the addition was successful or not.
Parameters
| Name | Description |
|---|---|
| StaticMeshes | Set of Static mesh to add convex collision on. |
| HullCount | Maximum number of convex pieces that will be created. Must be positive. |
| MaxHullVerts | Maximum number of vertices allowed for any generated convex hull. |
| HullPrecision | Number of voxels to use when generating collision. Must be positive. |
| bApplyChanges | Indicates if changes must be apply or not. |