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API > API/Editor > API/Editor/StaticMeshEditor > API/Editor/StaticMeshEditor/UStaticMeshEditorSubsystem
References
| Module | StaticMeshEditor |
| Header | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystem.h |
| Include | #include "StaticMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorSubsystem.cpp |
bool AddUVChannel
&40;
UStaticMesh &42; StaticMesh,
int32 LODIndex
&41;
Remarks
Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh. true if a UV channel was added.
Parameters
| Name | Description |
|---|---|
| StaticMesh | Static mesh on which to add a UV channel. |
| LODIndex | Index of the StaticMesh LOD. |