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API > API/Editor > API/Editor/StaticMeshEditor > API/Editor/StaticMeshEditor/UStaticMeshEditorSubsystem
Description
Add simple collisions to a static mesh. This method replicates what is done when invoking menu entries "Collision > Add [...] Simplified Collision" in the Mesh Editor.
| Name | AddSimpleCollisionsWithNotification |
| Type | function |
| Header File | /Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystem.h |
| Include Path | #include "StaticMeshEditorSubsystem.h" |
| Source | /Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Static Mesh Utilities")
int32 AddSimpleCollisionsWithNotification
(
UStaticMesh * StaticMesh,
const EScriptCollisionShapeType ShapeType,
bool bApplyChanges
)
An integer indicating the index of the collision newly created. A negative value indicates the addition failed.
Parameters
| Name | Remarks |
|---|---|
| StaticMesh | Mesh to generate simple collision for. |
| ShapeType | Options on which simple collision to add to the mesh. |
| bApplyChanges | Indicates if changes must be apply or not. |