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Unreal Engine C++ API Reference > Editor > StaticMeshEditor > IStaticMeshEditor
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h |
Include | #include "IStaticMeshEditor.h" |
void RegisterOnSelectedLODChanged
&40;
const FOnSelectedLODChanged & Delegate,
bool UnregisterOnRefresh
&41;
Remarks
Register callback to be able to be notify when the select LOD is change