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Unreal Engine C++ API Reference > Editor > StaticMeshEditor > IStaticMeshEditor
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h |
Include | #include "IStaticMeshEditor.h" |
bool IsSelectedPrim
&40;
const FPrimData & InPrimData
&41; const
Remarks
Checks to see if the parsed primitive data is selected True, if the prim is selected
Parameters
Name | Description |
---|---|
InPrimData | The data to compare |