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Unreal Engine C++ API Reference > Editor > StaticMeshEditor > IStaticMeshEditor
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h |
Include | #include "IStaticMeshEditor.h" |
int32 GetNumUVChannels
&40;
int32 LODLevel
&41; const
Remarks
Retrieves the number of UV channels available. The number of triangles for the specified LOD level.
Parameters
Name | Description |
---|---|
LODLevel | The desired LOD to retrieve the number of UV channels for. |