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API > API/Editor > API/Editor/StaticMeshEditor > API/Editor/StaticMeshEditor/IStaticMeshEditor
Primitive data use to track which aggregate geometry is selected
| Name | FPrimData |
| Type | struct |
| Header File | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h |
| Include Path | #include "IStaticMeshEditor.h" |
Syntax
struct FPrimData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrimData
(
EAggCollisionShape::Type InPrimType, |
IStaticMeshEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrimIndex | int32 | IStaticMeshEditor.h | ||
| PrimType | EAggCollisionShape::Type | IStaticMeshEditor.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FPrimData& Other |
IStaticMeshEditor.h |