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Unreal Engine C++ API Reference > Editor > StaticMeshEditor > IStaticMeshEditor
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h |
Include | #include "IStaticMeshEditor.h" |
Syntax
struct FPrimData
Remarks
Primitive data use to track which aggregate geometry is selected
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | PrimIndex | |
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EAggCollisionShape::Type | PrimType |
Constructors
Type | Name | Description | |
---|---|---|---|
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FPrimData
(
EAggCollisionShape::Type InPrimType, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FPrimData& Other |