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Unreal Engine C++ API Reference > Editor > StaticMeshEditor > IStaticMeshEditor
Type
typedef TMulticastDelegate_NoParams< void > FOnPostUndoMulticaster
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h |
Include | #include "IStaticMeshEditor.h" |
Remarks
Called after an undo is performed to give child widgets a chance to refresh.