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Unreal Engine C++ API Reference > Editor > StaticMeshEditor > IStaticMeshEditor
References
Module | StaticMeshEditor |
Header | /Engine/Source/Editor/StaticMeshEditor/Public/IStaticMeshEditor.h |
Include | #include "IStaticMeshEditor.h" |
bool CalcSelectedPrimsAABB
&40;
FBox & OutBox
&41; const
Remarks
Calculates the bounding box of our selected primitives True, if there are any prims selected
Parameters
Name | Description |
---|---|
OutBox | The bounding data for our selection |