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API > API/Editor > API/Editor/StaticMeshEditor
| |
|
| Name |
FStaticMeshReductionSettings |
| Type |
struct |
| Header File |
/Engine/Source/Editor/StaticMeshEditor/Public/StaticMeshEditorSubsystemHelpers.h |
| Include Path |
#include "StaticMeshEditorSubsystemHelpers.h" |
Syntax
USTRUCT (BlueprintType )
struct FStaticMeshReductionSettings
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FStaticMeshReductionSettings()
|
|
StaticMeshEditorSubsystemHelpers.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PercentTriangles |
float |
Percentage of triangles to keep. Ranges from 0.0 to 1.0: 1.0 = no reduction, 0.0 = no triangles. |
StaticMeshEditorSubsystemHelpers.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| ScreenSize |
float |
ScreenSize to display this LOD. Ranges from 0.0 to 1.0. |
StaticMeshEditorSubsystemHelpers.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
Functions
Public