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API > API/Editor > API/Editor/SparseVolumeTexture
| Name | FOpenVDBToSVTConversionResult |
| Type | struct |
| Header File | /Engine/Source/Editor/SparseVolumeTexture/Public/SparseVolumeTextureOpenVDBUtility.h |
| Include Path | #include "SparseVolumeTextureOpenVDBUtility.h" |
Syntax
struct FOpenVDBToSVTConversionResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Header | FSparseVolumeAssetHeader * | SparseVolumeTextureOpenVDBUtility.h | ||
| PageTable | TArray< uint32 > * | SparseVolumeTextureOpenVDBUtility.h | ||
| PhysicalTileDataA | TArray< uint8 > * | SparseVolumeTextureOpenVDBUtility.h | ||
| PhysicalTileDataB | TArray< uint8 > * | SparseVolumeTextureOpenVDBUtility.h |