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API > API/Editor > API/Editor/SourceControlWindows > API/Editor/SourceControlWindows/FSourceControlWindows
References
| Module | SourceControlWindows |
| Header | /Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h |
| Include | #include "SourceControlWindows.h" |
| Source | /Engine/Source/Editor/SourceControlWindows/Private/SourceControlWindows.cpp |
static bool SyncLatest&40;&41;
Remarks
Saves all unsaved levels and assets and then - conditionally - performs an FSync operation to get latest and reloads the world true - if command completed successfully.