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Classes
| Type | Name | Description | |
|---|---|---|---|
| FBlendProfilePickerArgs | Argument used to set up the blend profile picker | ||
| FSkeletonTreeArgs | Init params for a skeleton tree widget | ||
| FSkeletonTreeBuilder | |||
| FSkeletonTreeBuilderArgs | Options for skeleton building | ||
| FSkeletonTreeBuilderOutput | Output struct for builders to use | ||
| FSkeletonTreeFilterArgs | Basic filter used when re-filtering the tree | ||
| FSkeletonTreeItem | Provides basic stub functionality for ISkeletonTreeItem-derived classes | ||
| FSkeletonTreeSelection | Helper for processing tree selections | ||
| IEditableSkeleton | Interface used to deal with skeletons that are currently being edited | ||
| ISkeletonEditor | |||
| ISkeletonEditorModule | |||
| ISkeletonTree | Interface used to deal with skeleton editing UI | ||
| ISkeletonTreeBuilder | Interface to implement to provide custom build logic to skeleton trees | ||
| ISkeletonTreeItem | Interface for a skeleton tree item | ||
| UBoneProxy | Proxy object used to display/edit bone transforms | ||
| USkeletonToolMenuContext |
Typedefs
| Name | Description |
|---|---|
| FOnBlendProfileSelected | |
| FOnFilterSkeletonTreeItem | Delegate used to filter an item. |
| FOnGetFilterText | Delegate that allows custom filtering text to be shown on the filter button |
| FOnObjectSelected | Called when an object is selected - DEPRECATED, please use FOnSkeletonTreeSelectionChanged. |
| FOnObjectSelectedMulticast | Called when a bone is selected - DEPRECATED, please use FOnSkeletonTreeSelectionChangedMulticast. |
| FOnSkeletonTreeSelectionChanged | Called when an item is selected/deselected. |
| FOnSkeletonTreeSelectionChangedMulticast | Called when an item is selected/deselected. |
| FOnSmartNameChanged | Delegate fired when a set of smart names is removed |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EBlendProfilePickerMode | |||
| EBoneFilter | Enum which tells us what type of bones we should be showing | ||
| ESkeletonTreeFilterResult | Order is important here! This enum is used internally to the filtering logic and represents an ordering of most filtered (hidden) to least filtered (highlighted). | ||
| ESkeletonTreeMode | |||
| ESocketFilter | Enum which tells us what type of sockets we should be showing | ||
| ESocketParentType | Enum which tells us whether the parent of a socket is the skeleton or skeletal mesh |
Functions
| Type | Name | Description | |
|---|---|---|---|