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Unreal Engine C++ API Reference > Editor > SkeletonEditor > UBoneProxy
- UObject::PreEditChange()
- UBoneProxy::PreEditChange()
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/BoneProxy.h |
Include | #include "BoneProxy.h" |
Source | /Engine/Source/Editor/SkeletonEditor/Private/BoneProxy.cpp |
virtual void PreEditChange
&40;
FEditPropertyChain & PropertyAboutToChange
&41;
Remarks
UObject interface